


Thing is, in Planetside 2 all that stuff is actually player-controlled." I mean, Modern Warfare 3 from a cinematic standpoint was incredible, you'd see airplanes flying overhead, submarines surfacing and buildings collapsing. A lot of games replicate that through a cut-scene. "It's always the large-scale co-operative things: a dozen Galaxies flying full of troops and all dropping off in a co-ordinated way, or five Reavers flying over a hill in formation. "We've identified a lot of things as 'Planetside moments' that we're trying to encourage." explains Creative Director Matt Higby. The perpetual war of Planetside 2 is being built to recreate this heady experience, and on the basis of what Sony Online Entertainment showed yesterday at GDC in San Francisco, it looks set to kindle war stories that will bore grandchildren the world over. That time we camped that spawn tube again and again and again. The time we defended a fort when outnumbered by Reavers and won the day.

The time we defended that vital bridge with hundreds of our brave boys against those bastard Vanu. Sometimes when I find myself drinking with old comrades we reminisce - telling tales of war that the younger generation don't seem to understand. In another life my name was Commander Batsphinx, and I fought for the New Conglomerate. The joy of the massively multiplayer sci-fi shooter Planetside was the war stories.
